Xander Irving

Level 2 Hex Maniac

Name: Xander Irving
Age:
Height:
Weight:


HP: 60/60
AP: 4/4
Condition:

Offensive Trainer

Hit Points: 60
Attack: 8
Defense: 5
Special Attack: 13
Special Defense: 5
Speed: 3


Initiative: 3
Movement: 5
Evasion: +3
Accuracy: +0

Qualities and Traits

Charming: +5
Insightful: +2
Intense: +4
Focused: +2

Skill Traits Investigator, Interrogator, Chuunibyou
Movement Traits -
Special Traits -
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Chuunibyou: "I've become cursed to deal with all evil in this world, lest I succumb to it!"

Status Menu

Orders / Moves / Feats
Struggle (AW AC4, 1M, Normal DB1, No Effect)
Confuse Ray (EOT, AC 2, Ghost, Status, Cone 2, Critical Mind, All legal targets are Confused. If a target is already Confused, they instead lose Hit Points equal to the higher of their Attack or Special Attack and suffers a -2 penalty to their next Accuracy Roll taken during the next full round.)
Night Shade (EoT, AC 3, Ghost, DB3, Versatile, R6, 1T, On 17+ the target makes attacks against the user as if Blinded for one full round and cannot make Punish Attacks against the user for that time.)
Will-o-Wisp (AW, AC 4, Fire, DB3, Special, R4,1T, If the target is not Burned, Will-O-Wisp deals no damage and instead causes the target to become Burned and to take their next Move action as an interrupt to Move towards the user as if Slowed.)
Familiar: Whenever you use a Hex Maniac Move as a Standard Action, your Pokemon gains the “Dark Magic” buff. The Dark Magic buff may be expended when hitting with an attack made as a Standard Action to roll Accuracy again. This secondary roll cannot cause the attack to miss, but may trigger Effect Ranges or Critical Hits.

Abilities
Wily (The user's Status Class Moves may target an additional target within range. This does not apply to area-of-effect moves.)

Inventory

Equipment Effect
Hand ? ?
Accessory ? ?
Wealth 0P

Loadout (?/? SP)

Permanent Gear

Consumable Items

Pokemon

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Overland 4
Naturewalk Spook
Skill Trait Geist
Insightful +3
Subtle +4
Intense +2

Dark Flame Master, Male Litwick Type: Ghost/Fire Held Item: Quick Scarf - +3 Initiative, -1 Evasion
Level 2, Tier 1 HP: 44/44 Evasion: +0 Accuracy: +0 Condition: Uninjured
Ability Usage Special Effect
Ranged Blaster Shift The user can spend a Movement Action to gain a +1 Bonus on Accuracy, Critical Hit Range, and Effect range on their next Ranged Attack this turn.
Infiltrator Static The user does not trigger Hazards and Blessings and Buffs cannot be activated in response to its actions. The user also gains a +1 DB bonus to damage rolls against Flanked Targets.
Illuminator Static The user gains +3 Evasion against ranged attacks and area-of-effect attacks. The user also produces light in an area around it.
Balanced
Stat Base Added Value
Attack 3 +0 3
Defense 6 +4 10
Special Attack 7 +3 10
Special Defense 6 +4 10
Speed 0 +0 0
Moves
Name Frequency AC Type Damage Keywords Special Effect
Ember AW 2 Fire DB3 Special R3, 1T On 18+ the target becomes Burned.
Night Shade EoT 3 Ghost DB3 Versatile R6, 1T On 17+ the target makes attacks against the user as if Blinded for one full round and cannot make Punish Attacks against the user for that time.
Will-O-Wisp AW 4 Fire DB3 Special R4,1T If the target is not Burned, Will-O-Wisp deals no damage and instead causes the target to become Burned and to take their next Move action as an interrupt to Move towards the user as if Slowed.
Smokescreen EoT - Normal - Status R5, B3 Smokescreen creates a blast of Smoke that covers the target area; the Smoke persists until the end of the encounter, or until Defog or Whirlwind are used. All targets attacking from or into the Smoke receive a -3 penalty to Accuracy. Once per Scene, Smokescreen may be used as a Move Action.
Confuse Ray EoT 3 Ghost - Status Cone 2, Critical Mind All legal targets are Confused. If a target is already Confused, they instead lose Hit Points equal to the higher of their Attack or Special Attack and suffers a -2 penalty to their next Accuracy Roll taken during the next full round.
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