Name: Zachary
Age: 23
Height: 6'
Weight: 135 lbs (WC 3)

Level: 35
Trainer EXP: 0/10
Badges: N/A

Physical Evasion: +1 + 2 + 2
Special Evasion: +2 + 2 + 2
Speed Evasion: +4 + 2 + 2

Health / Status
HP: 140/140
Injuries: 0
AP: 10/12 (2 Bound)

Hit Points: 20
Attack: 5
Defense: 5
Special Attack: 45
Special Defense: 10
Speed: 20

Acrobatics Expert (5) Intimidate Untrained (2)
Athletics Pathetic (1) Stealth Adept (4)
Combat Combat (1) Survival Pathetic (1)
General Novice (3) Pokemon Adept (4)
Medicine Adept (4) Technology Novice (3)
Occult Master (6)
Perception Expert (5) Guile Expert (5)
Charm Expert (5) Focus Adept (4)
Command Expert (5) Intuition Adept (4)
Overland 7 Swimming 3
High Jump 2 Long Jump 3
Power 4 Throwing 5
Shut-in: Early on in your life, you didn't get outside nearly enough.
Adept Skill: Occult Edu Novice Skill: Gen Edu
Pathetic Skills: Survival, Athletics, Combat

Status Menu

Starting Stats: 15 Hp / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed
Starting Features: Agility Training, Arcane Weapon Training, Arcanist, Metamagic, Oracle
Starting Edges: Novice Intuition, Mystic Senses, Novice Charm, Novice Perception


Equipment Effect
Head Sunglasses +1 to Charm, Guile, and Intimidate Checks
Main Hand Spellbook Fine Arcane Small Ranged Weapon - Grants Energy Blast and Arcane Storm.
Off-Hand Arcane Wards Functions as a Light Shield. Surprisingly easily to disable.
Body Woven Body Armor Light Armor
Feet Running Shoes +1 Overland
Accessory Disturbing Necklace Something about it is just… off. Functions as an SPA Stat Booster.
Money Tied up at home - where he currently isn't.

Key Items
Spellbook - A book written in a strange language. which functions both as a notebook and an arcane implement. Has 6 Cleanse Tag bookmarks poking out of the top. Blue-colored, never seems to run out of pages.
Tarot Cards - A fortune-telling implement. He doesn't need them anymore, but keeps them for old time's sake (and because they work as a weapon.) Fine Arcane Small Melee Weapon - Grants Secret Force and Energy Vortex.
Keepsake Photo - A picture of his sister Melissa. Currently in this city looking for her.
Consumable Items


Overland 6+2
Sky 7 (In strong winds)
Swim 2
High Jump 3
Long Jump 3
Power 2

Name: Female / Whimsicott Type: Grass/Fairy Evasion: 5/4/6 Tutor Points: 3/13
Level 60, X0 EXP Held Item: Luck Incense HP: 157/157 Injuries: 0 Size: Small (1)
Training Regimen: [Focused] [Agile]
Ability Usage Special Effect
Prankster Static May use Status Moves as if they had the Priority [Advanced] Keyword.
Windveiled Static The user is immune to the damage and effects of Flying-Type attacks. If the user is hit by a Flying-Type attack, the user raises the Damage Base of their next Flying-Type Move by +1. Defensive.
Dodge Daily - Free Action Trigger: A move hits you. The triggering Move instead misses. Defensive.
Infiltrator The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, Blessings cannot be activated in response to its actions, and the user may bypass the effects of the move Substitute.
- - -
Cuddly Nature (+HP, -ATK)
Stat Base Added Value
Hit Points 6 +1 +4 +18 29
Attack 7 - 2 +0 5
Defense 9 +18 27
Special Attack 8 +0 8
Special Defense 8 +16 24
Speed 12 +18 30
Athletics Acrobatics Combat Stealth Perception Focus
3d6+1 4d6 2d6 6d6+3 3d6+1 3d6+1
Improvements: Accuracy Training (Taunt, Grass Whistle, Stun Spore), Advanced Mobility (Overland), Additional Ability, Signature Technique, Skill Improvement (Stealth)
Inheritance: Grass Whistle, Encore
Name Frequency AC Type Damage Keywords Special Effect
U-Turn At-Will 2 Bug 2d6+10+5 Physical Melee, 1 Target If U-Turn successfully hits its target, the user deals damage and then immediately is returned to its Poké Ball in the same turn. A New Pokémon may immediately be sent out. Using U-Turn lets a Trapped user be recalled.
Homeland Song Scene x 2 5 Grass N/A Status 6 Range, 2 Target, Sonic Sleep. Signature Technique.
Taunt At Will (PP Up'd) 2 Dark N/A Status 6 Range, 1 Target, Social Enrages
Encore Scene x 2 2 Normal N/A Status 4 Range, 1 Target, Social Roll 1d6. On a result of 1 or 2, the target becomes Confused; on a result of 3 or 4 the target becomes Suppressed; on a result of 5 or 6 the target becomes Enraged.
Stun Spore Scene x 2 5 Grass N/A Status 6 Range, 1 Target, Powder Paralyzes.
Tailwind Scene N/A Flying N/A Status Field For the remainder of the encounter, all allied trainers and Pokémon gain +5 to their Initiative. Multiple instances of Tailwind cannot stack. Grants Guster.
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