Zhan Shenshi

Basic Info

Name : Zhan Shenshi
Age : 16
Height : 5'11''
Weight :
Birthday: July 15th

Virtue: Bonds
Vice: Aggression

Gnosis: 1

Size: 5
Speed: 11
Defense: 5
Initiative: 7

Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Willpower: 7/7
Mana: 10/10

Character Theme: Get out of the way, or you're going to get hurt.


Intelligence • • o o o
Wits • • o o o
Resolve • • • • o
Skills (-3 untrained)
Academics • • • o o
Computer o o o o o
Crafts o o o o o
Investigation • o o o o
Medicine • o o o o
Occult • • o o o
Politics o o o o o
Science o o o o o

Skill Specialties: Medicine (First Aid)


Strength • • • o o
Dexterity • • • o o
Stamina • • • o o
Skills (-1 untrained)
Athletics • • • o o
Brawl • • • o o
Drive o o o o o
Firearms o o o o o
Larceny • • o o o
Stealth • • o o o
Survival o o o o o
Weaponry • o o o o

Skill Specialties: Brawl (Street Fighting)


Presence • • • o o
Manipulation • o o o o
Composure • • • o o
Skills (-1 untrained)
Animal Ken o o o o o
Empathy o o o o o
Expression o o o o o
Intimidation • • o o o
Persuasion o o o o o
Socialize o o o o o
Streetwise • • o o o
Subterfuge o o o o o

Skill Specialties: Intimidation (Bully Hunter)


Death • • • o o
Time • • o o o
Fate • o o o o

Sutra of Departure (Orpheus' Lament): Manip + Expre + Death •••
Four Pillar Divination (Augury): Intel + Occul + Time ••
The Oracle of Guanyin (Winds of Chance): Wits + Subte + Fate •

Merits and Flaws

Familiar ••••
Striking Looks (Off-putting) ••
Fame (Delinquents) •
Fast Reflexes •
Iron Stamina •••
Demolisher ••

Street Fighting •••
- Duck and Weave •
- Knocking the Wind Out ••
- Kick ‘Em While They’re Down •••


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  • Item 4

Character Backstory


Legacy: Wraiths of Epochs

1st Attainment: All Things Lost
Pre-Requisites: Gnosis 1, Time 2 (primary), Death 1, Fate 1, Academics 2
The mage can witness the past events of any object by touching it (or reaching into its substance while he is in a state of Twilight). In the case of locations, touching the ground suffices. Once sufficient contact is established, he performs an instant action and specifies a date and time relative to the present; no roll is required. He must have at least a Described temporal sympathy connection to the target date, either through the touched object or personal knowledge. If these conditions are met, then for as long as he continues to concentrate, he experiences the events of the target object's past as if he cast the Time 2 Postcognition spell with successes equal to his Time dots. This effect bypasses the occlusion of the Time 4 Erase History spell unless that spell was cast by a mage with more dots of Time than the Wraith.

Unlike basic Postcognition, a Wraith can alternately choose to allow his vision to be guided by Fate rather than choosing a specific time, in which case he witnesses the most important event that took place in the object's presence as decided by the Storyteller.

In addition to viewing fleeting glimpses of history, a Wraith also experiences the present through the inescapable lens of death. He cannot see a flower in a vase without knowing the bloom has already begun to wilt, and even the noonday sun radiates the dull red hues of its eventual expansion and demise. While much of this sensory alteration is purely cosmetic and a matter for Storyteller narration, such perception also duplicates all effects of the Death 1 Grim Sight spell; this change is permanent and cannot be reversed. The only time this sense does not apply is when the mage experiences a vision of the past; only in history may he find brief solace from the certainty of decay.

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