Zhao Yun

This is a character for Silk Road

Name: Zhao Yun (趙雲)
Homeland: Eastern China
Age: 23
Sex: Male
Religious views: Taoism, confused

Reason for travel: East to West route – Yun was sent on a mission by his master to expand his martial art by meeting new and powerful foes and defeating them. He hopes to find ways to do so on the silk road while making some money for the school.

Recent past and upbringing: Yun was raised by the masters of the echoing fist school. His parents and place of birth are unknown to him, but he has come to see the masters and students as his family. As he grew, he was taught martial arts by his masters, but precious little else. As a result, he does not really know how the world works and how to interact with it. Seeing this, his masters decided to send him out on the Silk road, plying his skills in combat to use it as a teaching tool and hopeful money maker for the school.

Physical Description: Zhao Yun has a strong, natural musculature wrapped up under deeply tanned skin. Light scars are scattered over the surface, congregating around his knuckles and upper body. His hair is dark and cut short to remain out of his eyes. He owns two sets of clothing; one a much used and faded training outfit that was once brown and the other a rarely touched formal kimono in dark black colours and bearing the schools symbols on the back.

Profession: Guard
Classes: Martial artist/Massage therapist




Marshall - Male Mienfoo - Jolly(+SPD,-SATT) - Regenerator
held item: none
Level 20: - XP 10,000
HP: 50 (Pokemon’s Level + (HP stat x 3))
Stat Base Added Total
Hit Points 5 5 10
Attack 9 6 15
Defense 5 1 6
Special Attack 4 - 4
Special Defense 5 1 6
Speed 9 6 15

STAB(fighting) bonus = 4
ATT evasion 1+1 = 2
SATT evasion 1 +1 = 2

Capability List
Overland 6, Surface 5, Jump 3, Power 3, Intelligence 4, Aura

Moves Type Frequency AC Range Damage Stat Effect
Vital Throw Fighting Battle none Melee 1d12+17+(STAB) Attack Vital Throw may only be used if the user was targeted by a Move on a foe’s last turn while the foe was adjacent. Vital Throw can only target that foe. Vital Throw cannot miss. The target is Pushed 5-meters and it takes an additional 1d6 if it is Pushed into Blocking Terrain. If the target is pushed into another Legal Target, instead, both take 1d6
Low Kick Fighting Battle 2 Melee effect+(STAB) Attack If the target is in Weight Class 1, use 1d10 for Damage Dice Roll. If the target is in Weight Class 2, use 1d10+5. If the target is in Weight Class 3, use 1d10+10. If the target is in Weight Class 4, use 2d10+12. If the target is in Weight Class 5, use 3d10+14. If the target is in Weight Class 6, use 5d10+16 for damage.
Pound Normal At-will 2 Melee 2d6 Attack 1 target
Meditate Psychic At-Will none self none - Raise the user’s Attack 1 Combat Stage.
Detect Fighting Center none self none - (No Target, Intercept) If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
Fake out normal battle 2 melee 2d6 Attack (1 Target, Interrupt) You may only use Fake Out at the beginning of an encounter, as an Interrupt. Fake Out Flinches the target.
Doubleslap normal EOT 4 melee 1d10 Attack (1 Target, Scatter) Doubleslap can hit up to 5 times. Once the user misses, they cannot attempt to make another Doubleslap attack on that turn. When adding stats only add ½ Attack.
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